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Rigel Pascual
  • Portfolio
  • Demo Reel
  • Resume
  • About
  • Contact

Prop Modeling/Texturing: City Prop Set 1

The first set of props for my city assets collection library. 
Had a lot of fun using the projection spotlight in Substance Painter.

The inspiration for this project came from Maarten Hof and Clinton Crumpler’s asset development as they created their own environmental scenes.

I wanted to try my hand in creating something similar for my environmental demo reel, so I did a lot of research studying materials and looking at photographs of different city props.

Modeled/UV Mapped in Maya, Textured in Photoshop/Substance, Baked with NDO/Substance, Rendered in Marmoset.

Artstation Link:
https://www.artstation.com/artwork/XLmG3

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