A collection of recent modeling and surfacing work I did for "Go, Dog. Go!" which came out October 2023.
Assisted in this production as a Modeling/Surfacing Artist (and later as a Lighting/Compositing Artist).
Worked closely with Concept Design Team, Rigging, and Lighting/Compositing.
Responsible for modeling and surfacing building sets, character variants, costumes, XGen fur/hair transfers, vehicles and additional props. (Later on was responsible for compositing shots as a Lighting/Compositor using Nuke)
Programs used include Autodesk Maya, Substance Painter, Photoshop, (Nuke as Lighting/Compositor).