A turnaround model I created based on the famous Parthenon.
The modelling and UV mapping for the Ruins of Parthenon was done in Maya, split in 3 parts: the base, the ceiling, and the interior ruin.
I researched blueprints of the actual Parthenon and implemented the proportional scaling in Maya. The AO and Normal maps were then baked in xNormal, and the textures were later added using Quixel.
Lights and Fog for rendering were then added using Marmoset.
Artstation Link:
https://www.artstation.com/artwork/w3gWZ